Pentax SMC Pentax-A* 135mm f/1.8 — Bokeh & Optical Ray-Tracing Simulator

Interactive 3D portrait ray-traced through the published US 4 optical prescription (7 elements in 6 groups) with a 75.0 mm entrance pupil and 1.2 m minimum focus.

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Optical & Portrait Specifications (Upper Body Framing)

Optical & Portrait Metric Measured / Patent Value What It Means in Practice
Patent Prescription US 4 · 7 elements in 6 groups Traced surface by surface in WebGL2
Entrance Pupil Diameter 75.0 mm (at f/1.8) Controls distant background blur disc size
Corner Bokeh Roundness (90% Field) 94% at f/1.8 · -0.1 EV Mechanical vignetting (cat’s-eye vs. round corner highlights)
Background Field of View (Compression) 15° horizontal Width of the background room visible behind the subject
Upper-Body Working Distance 5.40 m Camera-to-subject distance for head-to-waist framing
Effective Focal Length (Breathing) 139.6 mm (+3.4%) Actual framing focal length at portrait distance
Depth of Field (Sharp Zone) 25 cm (5.28 m – 5.53 m) Sharp zone at wide-open aperture
Minimum Focus Distance 1.2 m Closest focusing distance from the sensor

Questions

How much background blur and corner cat's-eye does the Pentax SMC Pentax-A* 135mm f/1.8 produce?

Wide open at f/1.8, the Pentax SMC Pentax-A* 135mm f/1.8 has a 75.0 mm entrance pupil (135 mm ÷ 1.8) and 94% bokeh roundness in the 90% corner (-0.1 EV corner falloff). In an upper-body portrait at 5.40 m, the sharp depth-of-field zone spans 25 cm (5.28 m to 5.53 m) with a 15° horizontal background angle of view.

Does the Pentax SMC Pentax-A* 135mm f/1.8 show focus breathing at portrait distance?

Based on patent US 4, tracing the focusing group at 5.40 m gives an effective framing focal length of 139.6 mm (+3.4% vs. the nominal 135 mm). You can toggle "Match subject size" in the simulator to see the framing shift live.

What optical design is inside the Pentax SMC Pentax-A* 135mm f/1.8?

The patent prescription (US 4) specifies 7 lens elements in 6 groups. The interactive Optical X-Ray above traces rays through every surface in real time.

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Also see: depth of field, bokeh, crop factor, lens compression.