Nikon 40mm f/2.8 Macro DX — Bokeh & Optical Ray-Tracing Simulator

Interactive 3D portrait ray-traced through the published US20110176215A1 optical prescription (9 elements in 7 groups) with a 14.3 mm entrance pupil and 0.16 m minimum focus.

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Optical & Portrait Specifications (Upper Body Framing)

Optical & Portrait Metric Measured / Patent Value What It Means in Practice
Patent Prescription US20110176215A1 · 9 elements in 7 groups Traced surface by surface in WebGL2
Entrance Pupil Diameter 14.3 mm (at f/2.8) Controls distant background blur disc size
Corner Bokeh Roundness (90% Field) 97% at f/2.8 · -0.1 EV Mechanical vignetting (cat’s-eye vs. round corner highlights)
Background Field of View (Compression) 33° horizontal Width of the background room visible behind the subject
Upper-Body Working Distance 2.45 m Camera-to-subject distance for head-to-waist framing
Effective Focal Length (Breathing) 40.3 mm (+0.8%) Actual framing focal length at portrait distance
Depth of Field (Sharp Zone) 62 cm (2.18 m – 2.80 m) Sharp zone at wide-open aperture
Minimum Focus Distance 0.16 m Closest focusing distance from the sensor

Questions

How much background blur and corner cat's-eye does the Nikon 40mm f/2.8 Macro DX produce?

Wide open at f/2.8, the Nikon 40mm f/2.8 Macro DX has a 14.3 mm entrance pupil (40 mm ÷ 2.8) and 97% bokeh roundness in the 90% corner (-0.1 EV corner falloff). In an upper-body portrait at 2.45 m, the sharp depth-of-field zone spans 62 cm (2.18 m to 2.80 m) with a 33° horizontal background angle of view.

Does the Nikon 40mm f/2.8 Macro DX show focus breathing at portrait distance?

Based on patent US20110176215A1, tracing the focusing group at 2.45 m gives an effective framing focal length of 40.3 mm (+0.8% vs. the nominal 40 mm). You can toggle "Match subject size" in the simulator to see the framing shift live.

What optical design is inside the Nikon 40mm f/2.8 Macro DX?

The patent prescription (US20110176215A1) specifies 9 lens elements in 7 groups. The interactive Optical X-Ray above traces rays through every surface in real time.

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Also see: depth of field, bokeh, crop factor, lens compression.