Nikon 85mm f/2.8 PC-E FX — Bokeh & Optical Ray-Tracing Simulator

Interactive 3D portrait ray-traced through the published JP2000-292689A optical prescription (6 elements in 5 groups) with a 30.4 mm entrance pupil and 0.39 m minimum focus.

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Optical & Portrait Specifications (Upper Body Framing)

Optical & Portrait Metric Measured / Patent Value What It Means in Practice
Patent Prescription JP2000-292689A · 6 elements in 5 groups Traced surface by surface in WebGL2
Entrance Pupil Diameter 30.4 mm (at f/2.8) Controls distant background blur disc size
Corner Bokeh Roundness (90% Field) 97% at f/2.8 · -0.1 EV Mechanical vignetting (cat’s-eye vs. round corner highlights)
Background Field of View (Compression) 23° horizontal Width of the background room visible behind the subject
Upper-Body Working Distance 3.41 m Camera-to-subject distance for head-to-waist framing
Effective Focal Length (Breathing) 87.3 mm (+2.7%) Actual framing focal length at portrait distance
Depth of Field (Sharp Zone) 40 cm (3.22 m – 3.62 m) Sharp zone at wide-open aperture
Minimum Focus Distance 0.39 m Closest focusing distance from the sensor

Questions

How much background blur and corner cat's-eye does the Nikon 85mm f/2.8 PC-E FX produce?

Wide open at f/2.8, the Nikon 85mm f/2.8 PC-E FX has a 30.4 mm entrance pupil (85 mm ÷ 2.8) and 97% bokeh roundness in the 90% corner (-0.1 EV corner falloff). In an upper-body portrait at 3.41 m, the sharp depth-of-field zone spans 40 cm (3.22 m to 3.62 m) with a 23° horizontal background angle of view.

Does the Nikon 85mm f/2.8 PC-E FX show focus breathing at portrait distance?

Based on patent JP2000-292689A, tracing the focusing group at 3.41 m gives an effective framing focal length of 87.3 mm (+2.7% vs. the nominal 85 mm). You can toggle "Match subject size" in the simulator to see the framing shift live.

What optical design is inside the Nikon 85mm f/2.8 PC-E FX?

The patent prescription (JP2000-292689A) specifies 6 lens elements in 5 groups. The interactive Optical X-Ray above traces rays through every surface in real time.

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Also see: depth of field, bokeh, crop factor, lens compression.