Nikon 85mm f/3.5 VR DX — Bokeh & Optical Ray-Tracing Simulator

Interactive 3D portrait ray-traced through the published US20090190220A1 optical prescription (14 elements in 10 groups) with a 24.3 mm entrance pupil and 0.29 m minimum focus.

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Optical & Portrait Specifications (Upper Body Framing)

Optical & Portrait Metric Measured / Patent Value What It Means in Practice
Patent Prescription US20090190220A1 · 14 elements in 10 groups Traced surface by surface in WebGL2
Entrance Pupil Diameter 24.3 mm (at f/3.5) Controls distant background blur disc size
Corner Bokeh Roundness (90% Field) 92% at f/3.5 · -0.1 EV Mechanical vignetting (cat’s-eye vs. round corner highlights)
Background Field of View (Compression) 16° horizontal Width of the background room visible behind the subject
Upper-Body Working Distance 5.19 m Camera-to-subject distance for head-to-waist framing
Effective Focal Length (Breathing) 86.0 mm (+1.1%) Actual framing focal length at portrait distance
Depth of Field (Sharp Zone) 76 cm (4.84 m – 5.60 m) Sharp zone at wide-open aperture
Minimum Focus Distance 0.29 m Closest focusing distance from the sensor

Questions

How much background blur and corner cat's-eye does the Nikon 85mm f/3.5 VR DX produce?

Wide open at f/3.5, the Nikon 85mm f/3.5 VR DX has a 24.3 mm entrance pupil (85 mm ÷ 3.5) and 92% bokeh roundness in the 90% corner (-0.1 EV corner falloff). In an upper-body portrait at 5.19 m, the sharp depth-of-field zone spans 76 cm (4.84 m to 5.60 m) with a 16° horizontal background angle of view.

Does the Nikon 85mm f/3.5 VR DX show focus breathing at portrait distance?

Based on patent US20090190220A1, tracing the focusing group at 5.19 m gives an effective framing focal length of 86.0 mm (+1.1% vs. the nominal 85 mm). You can toggle "Match subject size" in the simulator to see the framing shift live.

What optical design is inside the Nikon 85mm f/3.5 VR DX?

The patent prescription (US20090190220A1) specifies 14 lens elements in 10 groups. The interactive Optical X-Ray above traces rays through every surface in real time.

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Also see: depth of field, bokeh, crop factor, lens compression.